Saturday 14 March 2009

Resident Evil 5: A short review

Yesterday I purchased Resident Evil 5 for the 360 and I got the Special Edition, which contained:
A Metal Case with cool artwork on it,
An Hour long "Making of" DVD,
1 Giant Axe Man Figurine, (Pre-order gift)
And obviously the game itself.

Now, in looks its a lot brighter than Resi 4 which was often quite murky (but that was the style of that game mind you) and it begins off quietly, the villagers don't attack you on sight like the Ganados did, its not until about 10 minutes into it do they start to attack.

The Enemy AI is quite intelligent as they all use cover, swerve from side to side to dodge your shots and often work as a team to get you, Sheva's AI is pretty good, in that she dodges traps and can handle herself well, but more often than not, she will insist on using the Handgun to fight bosses with, even though she has more powerful weapons on her.

Weapons are standard Resi fare, Handguns, shotguns, sniper rifles etc, sadly The Merchant isn't here to buy guns from, but between each chapter (and if you die) you can purchase new guns and upgrade your weapons with the gold and treasure you find.

Many people are complaining that its no longer scary, that's true but what its lost in scariness is made up by tense situations since your now back to limited items slots and can only hold so much, and there's more enemies than ever so now you need to think when you fight, not just spray bullets everywhere.

The story is only relevant to fans, as the game pretty much expects you to know everything, however you can read about the series history in the games files if you are new.

To sum, Resident Evil 5 is a good game, a little short perhaps but at least it never gets boring as its 1 continous fight after the other.

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